Module 1
Uses of the music industry include recorded music, music in films and television, advertising, products, instruments, performances, printed and published music, educational music programs, and music played in public. It is very hard to define music business because of the scope of it. Symbiosis is a good description of the industry. Tectonic plates represent the shifting that often occurs in the industry. The cycle of life in the music industry- is there a market, is the product good enough, are the means of distribution readily available. History is very important in the industry. Ranging from Gutenberg to the rise of radio and digital music. It is important to learn from the past because many standard terms have roots in history. Relationships and Information are integral parts of the industry that never change. Currencies in the industry include information, relationships, and physical currency. Billboard is an important magazine in the industry. There is no stable path for anyone to take in the industry. Terms of art that are important include License, mechanical license, synchronization license, compulsory license, symbiosis, LP, rpm, and masthead.
Module 2
Music copyright is very important as almost everything in the industry falls under this umbrella. Intellectual property refers to copyright, patent, and trademarks. There are many laws in place to protect each of these individually. Patents covers tangible objects, trademark covers name image and likeness, and copyright covers works that are fixed in tangible medium of expression. This includes literary works, musical works, dramatic works, pantomimes, artwork, audiovisual works, sound recordings, and architectural works. The last copyright law to be put into effect was in 1976. Public domain vs copyright is integral in this field. Titles are not subject to copyright. Defining what can be copyrighted is hard. Copyright is given on creation, but it is very easy to officially copyright. He person who creates the work owns the copyright unless it is a work for hire situation. Fair use allows other artists to fairly use copyrighted works. Copyright protection currently lasts for life +70 years. In order to show copyright infringement you gave to prove ownership, access, and substantial similarity. International copyright has different laws and must be assessed on a case by case situation.
Music copyright is very important as almost everything in the industry falls under this umbrella. Intellectual property refers to copyright, patent, and trademarks. There are many laws in place to protect each of these individually. Patents covers tangible objects, trademark covers name image and likeness, and copyright covers works that are fixed in tangible medium of expression. This includes literary works, musical works, dramatic works, pantomimes, artwork, audiovisual works, sound recordings, and architectural works. The last copyright law to be put into effect was in 1976. Public domain vs copyright is integral in this field. Titles are not subject to copyright. Defining what can be copyrighted is hard. Copyright is given on creation, but it is very easy to officially copyright. He person who creates the work owns the copyright unless it is a work for hire situation. Fair use allows other artists to fairly use copyrighted works. Copyright protection currently lasts for life +70 years. In order to show copyright infringement you gave to prove ownership, access, and substantial similarity. International copyright has different laws and must be assessed on a case by case situation.
Module 3
Music publishing is the means, processes, and procedures by which an artistic, creative work can be most positively exploited for the benefit of all concerned. The different types of publishers include Full-line, administrative, print music, educational, speciality, vanity, and sub-publishers. The three goals of a music publisher are acquire, exploit, and protect.
Music publishing is the means, processes, and procedures by which an artistic, creative work can be most positively exploited for the benefit of all concerned. The different types of publishers include Full-line, administrative, print music, educational, speciality, vanity, and sub-publishers. The three goals of a music publisher are acquire, exploit, and protect.