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Module OneMusic Business - The business and processes of putting together all of the details, rights, and permissions necessary to connect music to a product or usage. Module Two
Intellectual Property- Legal and legislated rights, regulations, and ownership interest protections including patent, trademark, and copyright. Patent- Protection for a tangible product. Trademark- Symbols, words, phrases, or other types of graphic identifiers that are used in conjunction with a particular business, product, or service to create a visual affinity for consumers. Copyright- Protection to the creators of literary works, musical works, dramatic works, pantomimes and choreographic works, pictorial, graphic, and sculptural works, motion pictures and other audiovisual works, sound recordings, and architectural works. Public Domain- A work that is not covered/incapable of being covered by copyright protection. Derivative works- Works based on one or more preexisting works, such as translation, musical arrangement, fictionalization, motion picture version, or any other form in which a work may be recast, transformed, or adapted. Work For Hire- A work prepared by an employee within the scope of his or her employment or a work specially ordered or commissioned if the parties expressly agree in a written instrument signed by them that work shall be considered a work made for hire. Fair Use- Reproduction in copies or phonorecords for purposes such as criticism, comment, news reporting, teaching, scholarship or research that does not infringe on copyright. Module Three
Music Publishing- The means, processes, and procedures by which an artistic, creative work can be most positively exploited for the benefit of all concerned. Performance Revenue- The monies generate by songs that are performed in almost any context. Performing Rights Organization- The organizations who collect and distribute performance revenue to songwriters and publishers. Liscense- An agreement between parties that allows the requestor to use something controlled by the owner which the requestor wouldn't otherwise be allowed to do. Grand Rights- The rights stemming from a multiple song-setting creative work that involves music and other components of staging the work into a dramatic or quasi-musical-dramatic setting. Mechanical Liscense- A license for an audio recording of a represented song. Compulsory License- A license that allows anyone else who puts their own recording of the song with or without the explicit permission of the copyright owner. Synchronization License- A license that allows a potential user to combine a piece of music owned/controlled by someone else with a visual component such as film television. Advance- An advanced payment that is given to the artist before any product is sold on the market. Module Four
The Artist’s Team- Those who help the artist in a performance consisting of Back-of-house logistics, Back-of-house support, Front-of-house production, and Performers. Manager- The architect of an artist’s career. Fiduciary duty- The idea that because you are working the artist with access to their financial resources, you must treat it with the utmost care. Commission- The amount paid to a manager, usually in a percentage of an artists gross earnings. Gross Earnings- The total amount of money earned before taxes and other fees are considered. Performance Bumps- An increase to a manager’s commission rate based on proven value. Agent- The person or group who is in charge of obtaining and negotiating offers for performance engagements for the artist they represent. Draw- The following that an artist acquires when performing. Packaging- The act of combining high draw performers with low draw artists. Lawyer- An active member of the artists team that serves as an advisor to the team and performs legal functions. Retainer- Amounts of money deposited with the attorney that acts as down payments for lawyer’s compensation. Module Five
Label- Another term to refer to a record company Major- A label that is designated as a significant firm in the record business. Indie- Any label that is not Sony, Warner Brothers, or Universal. Incubation- The period of time after a label signs a new artist who needs development. Cross-Collateralized- A deal that allows the advance to be recouped by all revenues generated. The Deal Phase- The period before any artist signs with a label. Label President- The person who is in the primary leadership role of a record label. A&R- The artists and repertoire team whose goal is to find new artists. Demos- A recording that demonstrates what an artist sounds like. The Creation Phase- The time after a deal is made where an artist develops their first product. Producer- The person in charge of every step of a recording project. Recording Engineer- The person who does all the physical recording of an artist. Art Director- The person in charge of developing the visual appeal of a product. Replication- The process of producing a physical product in significant quantities. The Delivery Phase- The time where the product is distributed to the public for sale. Advertising- The act of making customers aware of a product in distribution. |